I need help with the following. I am new on this and I am trying to position an image as in below (in the middle of the canvas and with no zoom):
Here it goes the code: HOPE YOU CAN HELP ME! THANKS A LOT.
<canvas width="500" ></canvas>
<script>var canvas = document.getElementsByTagName('canvas')[0];
canvas.width = 980;
canvas.height = 600;
var gkhead = new Image();
window.onload = function () {
var ctx = canvas.getContext('2d');
trackTransforms(ctx);
function redraw() {
var p1 = ctx.transformedPoint(0, 0);
var p2 = ctx.transformedPoint(canvas.width, canvas.height);
ctx.clearRect(p1.x, p1.y, p2.x - p1.x, p2.y - p1.y);
ctx.save();
ctx.setTransform(-1.5,-1.5,-1.5,-2.5,20,10);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
ctx.drawImage(gkhead, 0, 0)
}
redraw();
var lastX = canvas.width / 2, lastY = canvas.height / 2;
var dragStart, dragged;
canvas.addEventListener('mousedown', function (evt) {
document.body.style.mozUserSelect = document.body.style.webkitUserSelect = document.body.style.userSelect = 'none';
lastX = evt.offsetX || evt.pageX - canvas.offsetWidth;
lastY = evt.offsetY || evt.pageY - canvas.offsetHeight;
dragStart = ctx.transformedPoint(lastX, lastY);
dragged = false;
}, false);
canvas.addEventListener('mousemove', function (evt) {
lastX = evt.offsetX || evt.pageX - canvas.offsetLeft;
lastY = evt.offsetY || evt.pageY - canvas.offsetTop;
dragged = true;
if (dragStart) {
var pt = ctx.transformedPoint(lastX, lastY);
ctx.translate(pt.x - dragStart.x, pt.y - dragStart.y);
redraw();
}
}, false);
canvas.addEventListener('mouseup', function (evt) {
dragStart = null;
if (!dragged)
zoom(evt.shiftKey ? -1 : 1);
}, false);
var scaleFactor = 1.1;
var zoom = function (clicks) {
var pt = ctx.transformedPoint(lastX, lastY);
ctx.translate(pt.x, pt.y);
var factor = Math.pow(scaleFactor, clicks);
ctx.scale(factor, factor);
ctx.translate(-pt.x, -pt.y);
redraw();
};
var handleScroll = function (evt) {
var delta = evt.wheelDelta ? evt.wheelDelta / 40 : evt.detail ? -evt.detail : 0;
if (delta)
zoom(delta);
return evt.preventDefault() && false;
};
canvas.addEventListener('DOMMouseScroll', handleScroll, false);
canvas.addEventListener('mousewheel', handleScroll, false);
};
function trackTransforms(ctx) {
var xform = svg.createSVGMatrix();
ctx.getTransform = function () {
return xform;
};
var savedTransforms = [];
var save = ctx.save;
ctx.save = function () {
savedTransforms.push(xform.translate(0, 0));
return save.call(ctx);
};
var restore = ctx.restore;
ctx.restore = function () {
xform = savedTransforms.pop();
return restore.call(ctx);
};
var scale = ctx.scale;
ctx.scale = function (sx, sy) {
xform = xform.scaleNonUniform(sx, sy);
return scale.call(ctx, sx, sy);
};
var rotate = ctx.rotate;
ctx.rotate = function (radians) {
xform = xform.rotate(radians * 180 / Math.PI);
return rotate.call(ctx, radians);
};
var translate = ctx.translate;
ctx.translate = function (dx, dy) {
xform = xform.translate(dx, dy);
return translate.call(ctx, dx, dy);
};
var transform = ctx.transform;
ctx.transform = function (a, b, c, d, e, f) {
var m2 = svg.createSVGMatrix();
m2.a = a;
m2.b = b;
m2.c = c;
m2.d = d;
m2.e = e;
m2.f = f;
xform = xform.multiply(m2);
return transform.call(ctx, a, b, c, d, e, f);
};
var setTransform = ctx.setTransform;
ctx.setTransform = function (a, b, c, d, e, f) {
xform.a = a;
xform.b = b;
xform.c = c;
xform.d = d;
xform.e = e;
xform.f = f;
return setTransform.call(ctx, a, b, c, d, e, f);
};
var pt = svg.createSVGPoint();
ctx.transformedPoint = function (x, y) {
pt.x = x;
pt.y = y;
return pt.matrixTransform(xform.inverse());
};
}
</script>