Unless you're in N. Korea, I'd try Google...
javascript canvas library
javascript svg library
javascript drawing library
javascript animation library
The little bit of <canvas>
programming I've done, I didn't use a library, since the
native browser API is easy to use and consistent across modern
browsers. But we just wrote a little sketch tool for annotating photos.
MDN is a great source for documentation on HTML/JS/CSS basics,
and despite being from Mozilla is "fair and balanced" (no,
for real, not like Fox) and has good coverage of differences between browsers.
Here's the MDN page on <canvas>:
Want to do something not so simple? There's some pretty fancy
stuff available:
Some of these cross boundaries into other areas. For example,
GSAP does canvas or SVG drawing, and also does CSS tweening and can
retrofit jQuery's ancient and sluggish animation functions (which
I don't recommend - jQuery animation hails from a time when CSS
animation didn't exist yet, and so uses timer callbacks to modify
CSS at timed intervals - yuck! That said, GSAP actually does the same
thing but faster the CSS animation...)
If you just need to move some image or element around on the
screen, I'd recommend CSS animations and/or transitions There are
plenty of cool effects to be had for the price of a Google search and
a bit of reading. I suppose this counts as another language, since no
Javascript required (though a little bit might be helpful) as it's
(almost) completely done with CSS rules.